![]() There's no reason to re-play this game and barely incentive to complete it once. In an applied critique, Will Wright's Spore is not. Once i found a glitch during the creature stage. ![]() Creating the creatures is somewhat fun, the highlight of Spore, though the game funnels you into what features you should be giving your creatures according to the goals of the game and cost, so there isn't pure creative freedom if you're looking to advance. I think the one dimensional continuum between Karl Sims' and Will Wright's creations is problematic. I have a CPU of 1.10 GHZ, so this crash probably had to do with my CPU speed. UNIQUE STONE & TILE CREATIONS in San Jose, CA Photos Reviews Based in San Jose, ranks in the top 32 of licensed contractors in California. Not much is intuitive, instruction is frustratingly bare whereas you have to spend most of your time online reading, and the functionality reminds me of early PlayStation 1 strategy games spending much of the time sliding the camera around or using more time fighting the controls rather than actually playing the game. Spore has some Sims (its closest kin), Feeding Frenzy (or similar), and Age of Empires (though done exceedingly poorly here) within the tangled mess. Problem is, those other games are much better than the stages set up in this version. ![]() ![]() Each stage will likely remind players of other games. Spore is basically as series of mini-games set up on the premise of evolutionary stages. I think the game was trying way too hard to be "all things for all people" and therefore appealed to none. ![]()
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